The Moon Masters 170: Puzzle Panel has become self-aware
In this episode, we had an email from Saggy Z and talked about crap as usual.
4 Comments
Comments RSS TrackBack Identifier URI
Leave a comment
In this episode, we had an email from Saggy Z and talked about crap as usual.
4 Comments
Comments RSS TrackBack Identifier URI
Leave a comment
Awesome, does this count as a drunk Aloha episode?
Speaking of moon rocks, did you hear about the one Buzz Aldrin and friends gave to the Netherlands in 1969? Turns out it’s a fake! It was just petrified wood. As far as the moon landing controversy, I’ll consider it to be legit until convincing evidence persuades me otherwise.
http://news.bbc.co.uk/2/hi/europe/8226075.stm
P.S. Apoc, you are right: You’re not missing anything in Toronto.
I haven’t implemented those features… yet. If you want 25% of the profits, help yourself! Right now I’m sitting at about -$750.
PS: I like that Mick Aloha didn’t find it tasteless to segue from a discussion of Pedobear to one of your baby.
-$749.
Finally got around to purchasing the app. Honestly, I bought it just to support Mitch but it’s actually awesome and worth the $0.99. I have noticed one thing though: in arcade mode you can basically swipe your finger randomly and clear most of the squares in seconds. Maybe you should be penalized for each move that doesn’t result in a chain. Just my 2 cents.
Thanks, Jordan! I’m glad you like it. I really wanted it to be worth the money, because most of the apps I download are terrible, even for the $1-2 they cost. Overall I’m happy with the results.
I’m working on the next version, which I expect I’ll release some time in November. It’ll add new puzzles for puzzle mode, introduce some new graphics and effects, and fix some gameplay issues that people have brought up.
Probably the main complaint I’ve received so far is exactly what you mentioned: it’s possible to do reasonably well at the game with random swiping. Brett from Boston was one of the first people to mention it to me. While a good player who is consciously planning moves will get a better score than a player who is swiping blocks at random, I still agree with you and everyone else who says that it detracts somewhat from the gameplay. Your proposed solution is actually the best I’ve heard so far, and I may well implement it for the next version. It’d be quite an easy fix too – I just need to make sure it doesn’t make it exceedingly difficult to get a decent score. There’s also the issue of what to do with scores from the current version, but given how few people have actually purchased the game I think I can probably get around that.
Thanks!